| Input |
Result |
| CASH |
Allows the player to set the number of Buckazoids they have. |
| GET OBJECT |
Puts the appropriate object by ID in the player's inventory. |
| OBJECT or SP |
Gives status on the appropriate object. |
| POS |
Set Roger's X and Y position on the screen. |
| RESET FLAG |
Resets the appropriate flag. |
| SHOW PRI |
Shows the priority layer. |
| SET FLAG |
Sets the appropriate flag. |
| SHOW FLAG |
Displays info on a flag (Can be either set or not set). |
| SET VAR |
Sets a chosen variable to a given value. |
| SHOW VAR |
Displays the value of a variable. |
| TP |
Teleport to the room number. Crashes if the number is bad. |
| The following updates Roger's outfit. |
| DRINK CLOTHES |
Space suit. |
| BE ALIEN |
Sarien disguise. |
| DRINK JET PACK |
Space suit + jetpack |
| NO HELMET |
Sarien disguise, no helmet
|
| |
V1.0X |
V1.1A |
| Arcada Explodes! |
Works fine |
Works fine |
| Pull throttle on Escape Pod |
Game does not complete animation and locks up |
Game completes the animation. Other commands can be given, but the pod does not leave the ship. |
| Crash on Kerona |
Looks fine at first, but locks up after the animation is complete. |
Gives a bad action id, then a bad discard.view ID. The option to exit the game is made available. |
| Meteor lands on Roger |
Meteor lands, then game freezes. |
Meteor lands. Player can enter in commands, but cannot continue current game. |
| Skimmer Mini-game
Hit a rock |
Screen shows "THUMP", then locks up. |
The rocks cycles/animates behind the player. No other rocks show up. Game continues. |
| Deltaur Explodes~ |
Shows a blank 'error', then exits the game. |
No animations, commands, position checks or anything related to operating the game will work properly once the timer hits 0. The player can move around the screen, but that is it. Player can still access menu options, inventory, etc. |
| Launch Deltaur escape pod |
Screen fails to update and draws the escape pod multiple times. Game freezes and locks up in an endless cycle. |
Gives a bad action id, then a bad discard.view ID. The option to exit the game is made available. |
| Exploding Deltaur (player escapes) |
Explosions start, but the sprites for them are all messed up. Games freezes after the 1st explosion happens. |
Gives a picture 0 not found error, then exits. |
| Exploding Deltaur (distant) |
Animation completes, but the frame is not redrawn, resulting in overlap. Text box appears, but no text. Game freezes. |
Gives a picture 0 not found error, then exits.
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